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Fate/EXTELLA: The Umbral Star Hits Nintendo Switch In July 2017


Soon, the battle for the Grail will move to a new frontier, where great screens project the action, though Masters can travel about freely all the same. How curious.

Earlier today, Nintendo held a new “Nintendo Direct” web presentation. During the show, the company revealed that Fate/EXTELLA: The Umbral Star will hit the Switch console in July 2017.

https://youtu.be/b0eA0AKk6wY?t=5m15s

https://www.youtube.com/watch?v=Tx4OUDuDGKc

Marvelous will ship the game to Japanese retailers on July 20. XSeed will release the title in North America on July 25. According to XSeed, the release will include 35 free costumes, which were previously offered as DLC on the PlayStation releases. In addition, a new “Unshackled Bride” outfit will also be added.

The title will carry a $59.99 price tag when it hits retailers.

Fate/EXTELLA: The Umbral Star hit Sony’s PlayStation 4 and Vita platforms on November 10 in Japan. XSeed brought the game to North American shores on January 17.

XSeed describes the title as:

Expanding upon the extensive and much-beloved Fate universe with a standalone story from acclaimed series writer Kinoko Nasu (of Fate/stay night fame), Fate/EXTELLA: The Umbral Star, developed by Marvelous Inc., transpires on the new world of Extella through a diverse cast of “Servants” – ancient warriors of legend and imagination, always at their Masters’ orders – who survived the Holy Grail War that took place on the Moon. In a future ruled by the all-powerful lunar super computer Moon Cell Automaton, these champions now duke it out for dominance over this digital realm, known as “SE.RA.PH.” This story takes place after the events described in Fate/EXTRA, and depicts the world after that previous Holy Grail War. Players will experience the story from the independent perspectives of the three heroine Servants and face off against foes from a variety of Fate productions, including characters from Fate/stay night, Fate/Apocrypha and Fate/Grand Order, in fast-paced action. A new form change battle mechanic debuts in this entry to match its series-first gameplay style, transforming the player-controlled Servants and granting them considerable powers that allow them to devastate enemies and take formidable challenges head-on.

Fate creator Kinoko Nasu wrote the game’s main scenario, working with assistant Hikaru Sakurai. Aruko Wada provided character designs for the project.

The game features sixteen playable servants. Their roles are as follows:

  • Saber / Artoria Pendragon: Ayako Kawasumi
  • Saber of Red / Nero Claudius: Sakura Tange
  • Saber Altera / Attila the Hun: Mamiko Noto
  • Saber (Male) / Gawain: Takahiro Mizushima
  • Caster Tamamo-no-Mae: Chiwa Saito
  • Caster (Male) / Archimedes: Kazuyuki Okitsu
  • Archer / Mumei (Nameless): Junichi Suwabe
  • Archer / Gilgamesh: Tomokazu Seki
  • Ruler / Jeanne d’Arc: Maaya Sakamoto
  • Lancer / Elizabeth Bathory: Rumi Ookubo
  • Lancer / Karna: Koji Yusa
  • Lancer / Cuú Chulainn: Nobutoshi Kanna
  • Rider / Iskandar: Akio Ohtsuka
  • Rider / Medusa: Yuu Asakawa
  • Assassin / Li Shuwen: Kunihiko Yasui
  • Berserker / Ryofu Hosen: Kunihiko Yasui

Sources: YouTube (Nintendo), XSeed (Email Communication)

About the author

Samantha Ferreira

Samantha Ferreira is Anime Herald’s founder and editor-in-chief. A Rhode Island native, Samantha has been an anime fan since 1992, and an active member of the anime press since 2002, when she began working as a reviewer for Anime Dream. She launched Anime Herald in 2010, and continues to oversee its operations to this day. Outside of journalism, Samantha actively studies the history of the North American anime fandom and industry, with a particular focus on the 2000s anime boom and bust. She’s a huge fan of all things Sakura Wars, and maintains series fansite Combat Revue Review when she has free time available. When not in the Anime Herald Discord, Samantha can typically be found on Bluesky.

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